Hello again. This is a big update, changed some mechanics BIG TIME.
Version 0.3.3
Gun Breakers
- Big overhaul of the "Overcharge" Mechanic, bringing a new special mechanic. Renamed to "Breaker" Mechanic!
The old Overcharge had no use in game, since the weapons were strong enough to be discarded. I also was having trouble with its code, so instead of just changing numbers I had another idea.
Breakers have the same purpose of the Overcharge: a special shot that sacrifices a selected crystal to inflict big damage. The difference is that Breakers set a sphere in the loccation you dropped the crystal, with properties similar to the crystal used. They all do huge damage, and unlike Overcharges, the don't stop you from shooting too. Which was another problem I wanted to remove from the game.
- Introduced a "push" mechanic, where the player's ship can push the Breaker sphere to make it move around the screen. Currently only functional in the blue and green crystals.
Difficulty
- Implemented a difficulty system. Now the game scales the amount of enemies per second with each stage you pass. This helped a lot to balance the earlier stages to be easier and the late stages to be harder.
- Removed Asteroids from the regular enemy sorting system. Now they have a unique system, so they should appear even without enemies around and in bosses area. Whiles this increases the randomness of things a bit, it also means more opportunities to get crystals anytime.
Misc
- More tweaks and balances to some combos.
- Increased cost of upgrades to buy, now it should be significantly harder to buy one in the earlier stages.
- Fixed a bug where the upgrade icons in the map menu would not appear where they should.
That's it for now. Coming close to ending the project! Next step will be a major Boss tweak, and final artsy touches, like sprites, effects and music.