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(1 edit)

Not sure if the developer will see this but I think I figured out the stats glitch that occurs. Its because the effects of Herculean Build and Vigor of the Endowed/ Hyper-Endowed vary by the player's size. This is probably causing an overflow and you may want to add some code that caps the effect or just adds a solid value if the player is over a certain size to avoid the issue all together, or use a larger data type to hold the stats. This also may or may not be exacerbated by the abilities granted by each cycle but I wouldn't know exactly. Hope this helps!

As another note since you added the size tiers maybe you could have the abilities run off of that instead, granting a percentage of a base rate by rank, so like if your size tier 1 then herculean build can give you up to 10 strength depending on what rank it is.

That issue is fixed in 0.5.1