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Week 1

The major thing our team did the first week of the course was to decide on the game that we are going to develop for the semester. I contributed by suggesting some games I played in the past to refer to for some of our ideas, which were “Freddy Spaghetti” and “The Almost Gone”. I joined the team mid-week so the suggestions were based on the original idea the team had before I joined, mostly centring around an idea of exploring a room. As a team, we built on the idea to make the map isometric view and implemented a rule of 10 seconds per round. I searched up Bartle’s player types and discussed with the group what types of players would take interest in our game the most. We wrote our game proposal on a google document. I took contribution by writing down the target audience and player type sections. I contributed in other parts of the document by discussing different game ideas and bringing up concerns and questions about the details of the game other group members did not think of. For example, the types of puzzles we are going to have in the world and what would happen after an artifact is collected were some topics brought to discussion as a group. I also contributed by creating the initial powerpoint for the presentation and its visual elements before we got together as a team to make iterations. During the presentation, I felt that our storyline and the artifacts are not very strongly connected. In the upcoming week, I plan to build on this aspect and write an overarching storyline that justifies what the players are playing for. As a visual designer, I also plan to find more visual references the game could base on so that the team can start visualizing the game and its colour scheme. By doing this, I am also hoping we as a team can start modelling the character and the artifacts.