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The project is fairly interesting, the aerial combat is fairly fluid and fast-paced. The inclusion of a shorter-ranged attack meant creative ways of getting closer to the enemies without being hit so you can hit them. The controls were a bit tricky to figure out, but that's probably because I'm inexperienced in video games that have aerial combat. Enemy sprites don't always show up well at specific angles or heights, so it can sometimes be a bit difficult to figure out where the enemies are and how I can avoid their attacks. However, overall, the game feels overall fairly interesting, and would recommend.