Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits) (+1)

Thanks!

The pattern initially was random, but it gave too little control over the gameplay. Also characters got cornered sometimes without any way to escape, thus producing a 100% lose scenario in the case when that character was player. So i’ve decided to keep the pattern in a simple and more predictable manner.