The Legend of ZelDax
a dax to the future
Nice, very nostalgic as 'a link to the past' is one of my all time favourite games...
My tips would be to have the delay in-between robot enemy movements to be slightly longer to give the player a chance to move in for an attack before the robot darts off in a random direction again.
As for the Boss battle, the attacks should be telegraphed in some way (like they were in Zelda) so the player has time to position themself to dodge the projectiles.
There is no skill involved otherwise, it's mostly luck and persistance.
Overall it's a very good submission :-)