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Love this game, great work. Played for a few hours and had some comments/questions.

1. It seems a bit hard.. i lost playing the tutorial, that's never a good sign. (1.5.4)

  1a. I had some crashes and switched to 1.5.7 which hasn't crashed for me yet.

2. I think you are using the old Warcraft I/II RTS style of unit generation where the AI just generates units rather than building them up like the player? From my understanding this means the player has to use a strategy of rushing the enemy because the enemy will keep generating units to attack which wears the player down. I'd prefer a slower approach but it seems like on week 7 the AI always sends down a hero with a doom stack with the rating of "near impossible". 

  2a. If your main army is say 2 "steps" away from your castle, the enemy army can just go around your army and seize it. This is a bit annoying. 

  2b. I'm not sure what the strategy for garrisoning a castle should be.. if i leave a hero there, they don't get experience and then don't seem useful to defend when the AI comes calling.

  2c. Perhaps to change the player experience, you can have the AI prioritize attacking the players armies rather than seizing castles and buildings even though this is suboptimal for the AI it will be far less annoying to the player.

  2d. I had perhaps an odd bug? I had two hero units with armies standing next to my castle, one hero was like level 4 with small number of units, the other hero was level 12 and had a sizeable army (like 3-4x). The enemy AI attacked my weaker hero was engaged and died quickly. Then immediate my other hero had to fight but he had no army at all, just him? So it seems my major army just disappeared.

3. I don't understand the combat "sizing"... I think some guide or explanation in the tutorial is needed. It seems to be some kind of power rating? Like if i fight a trivial enemy, i might only be allowed to field a single unit and the rest in reserves. However, in the "near impossible" fights, I still seem to be forced to put half my army in reserve? if the fight is hopeless, i'm not understanding why i can't field my whole army? Like should i put only high level units in my army so if forced to only field half they are really powerful?

  3a. Maybe some general guidance on fielding armies is needed. I have no idea if i should go for as many units as i can, remove weaker units to field only elite units, etc.

  My current is to somehow make it past week 7.

(1 edit) (+1)

I can give you an answer on 3, straight from the FAQ section on the developer's discord: 

"How does the reserve system work?

You can field X gold value of units at any given time. At the start of combat, you can bring X, and when you've lost half of X, you can bring in half of X as reinforcements. X is 10k gold value as base. On top of this, X is increased by 10% of the gold value of YOUR army and 10% of the gold value of the ENEMY army. So if you both have 15k gold value armies, the reserve limit is 13k (10k + 10% of 30k). This number is SYMMETRICAL for both armies. Finally, Tactics and Oligarchy can increase or decrease this number ASSYMETRICALLY."

That might explain why you can't field more units, even when facing a "near impossible" army. You can counter that as stated with "Tactics". And, of course, your hero's stats determine the stats of your troops if I am not mistaken. So if a Lvl 5 hero faces a Lvl 15 hero with gear, that might be the reason why it is still "near impossible".

Edit: Join the discord, the developer is a cool guy. He tends to respond pretty quickly to your feedback and/or bug reports there.