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[PAID][UNITY][GENERALIST] Seeking Unity generalist, to convert Unreal Engine assets

A topic by Yarrawah Interactive created Sep 05, 2021 Views: 153 Replies: 1
Viewing posts 1 to 2

Serious replies only, looking to get production started asap, pay per conversion (based on your hourly rate), good rates, bite-size jobs.

    Swissnoodle#0227 (Discord is the fastest way to reach me, and my DM's are open to direct messages)

    I am looking for someone who can convert my Unreal assets to marketplace-ready Unity packages ready to upload for the Unity store. 

    The work will include characters, photo scans/props, vehicles, materials, and blueprint to C# conversion (though the blueprints don't need to be replicated 1:1, I am happy to compromise).

    You should have a good understanding of working with characters. Basic modelling skills, setting up LOD's, correcting Z-up to Y-Up, setting up animations, making basic demo scenes. Making realistic PBR shaders for organic/skin/foliage/hard surface materials with user exposed parameters. Attention to detail with consistent folders/file names. Ideally built in Unity 2019 to backdate a little.

    There are currently ~25 assets that need conversion, with many more being produced, so this would be an ongoing paid role.

    Please message me directly, add me on discord, or leave a comment with your hourly rate, portfolio and discord and I'll add you. Thanks!





    Hello,

    I sent you a friend request on discord ;-)

    Thanks in advance.

    Wop