Stellar feedback, thank you very much. I will definitely improve this little prototype, most of what's wrong with it was due to lack of time.
I wanted to push myself for the jam, but now in hindsight, I didn't really think things through due to the natural ambition of doing an immersive-sim RPG. I didn't scope this well at all.
Regarding the feedback for unsuccessful skill checks, I'm still pondering between having the NPC give a negative reaction to your failed skill check, or just have feedback of not accepting the dialogue option.
I'll also revamp the first level as most players aren't really understanding the mechanics the game has to offer, and that is entirely my fault as I rushed through the level design.
Thank you once again for the feedback!