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A jam submission

Destroy EverythingView game page

Let's Destroy the map
Submitted by Lisi — 8 minutes, 57 seconds before the deadline
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Destroy Everything's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#5783.2583.258
Game Design#6023.0913.091
Innovation#6712.8332.833
Fun#6932.8942.894
Overall#7022.9222.922
Theme#7202.9242.924
Audio#8752.5302.530

Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The player causes chaos on the map, destroying things everywhere.

Did you write all the code yourself and made all the assets from scratch?
FONTS:

https://www.dafont.com/es/retro-gaming.font

https://www.dafont.com/es/8-bit-hud.font?text=Health


SOUND EFFECTS:

https://freesound.org/people/eardeer/sounds/402007/

https://freesound.org/people/FilmmakersManual/sounds/522493/

https://freesound.org/people/sbyandiji/sounds/217486/

https://freesound.org/people/ST303/sounds/171043/

https://freesound.org/people/csengeri/sounds/45656/

https://freesound.org/people/bennychico11/sounds/44421/

https://freesound.org/people/nioczkus/sounds/396331/


OTHER:

https://github.com/Brackeys/2D-Character-Controller

https://assetstore.unity.com/packages/2d/gui/icons/colorful-buttons-44118

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Comments

Viewing comments 47 to 41 of 47 · Next page · Last page
Submitted

I like your game if you have time please check out my game

Submitted

Cool game! It's a bit unbalanced, since cars probably would take more shot to destroy than boxes, but it's still pretty fun! Good job!

Submitted

Funny chaotic game!)

I will very appreciate it, if you try and rate my game

Submitted(+1)

Cool! Enjoyed playing! :D

Developer(+1)

Thanks for playing :D

Submitted(+1)

Except for the jump which had some problems everything else was good. Fun game!

Developer(+1)

Thanks!

Submitted(+1)

Interesting game with some nice smash-stuff mechanics. I see it often that a mouse is used, only LMB is used and never RMB. You could have tied that into weapon switching, which would have worked out better IMO. Also, with a platformer, jump is usually part of the controls that the other hand takes care of when your main hand is assigned to movement. What I mean is trying to jump and do so diagonally, is a pain when you are doing it all with your left hand. In this concept, you probably could of just had up (W) for dump and simplified your control scheme. Anyway, I think it's an interesting idea that you could take further and make a more complete game out of.

Developer

Thanks for feedback

Submitted(+1)

I beat the level with $0 remaining, so it said I lost. Maybe that's intended, but if it is, the Game Over screen shouldn't say 40/40 because that makes it look like I won. Other than that, the player would constantly get stuck in the wall thanks to the friction on the GameObject, which made it difficult because the floor is variable thanks to the broken pieces. This would lead to scenarios where I was walking over the wreckage... and suddenly not walking anymore. Nice job making it in a week, but it needs a lot of polishing.

Developer

Thanks for feedback! Yes, we have found that Game Over bug and are going to fix it.

Viewing comments 47 to 41 of 47 · Next page · Last page