Animals & skills
- Dog - gains +10 to all stats when next to an ally
- Bunny - +2 movement, +20 EVA in grass
- Frog - can leap to allies
- Lion - all stats +15 as a commander
- Pig - all stats +10 in mud
- Sheep - can do a charging attack (melee) from 4 or more tiles away
- Elephant - does trample damage to neighboring enemies (melee), -1 mov
- Wolf - all stats +10 when no allies in 2 tile radius (except wolves)
- Snake - when attacking, stuns enemy's movement for 1 turn
Tiles
- Dirt - nothing special
- Grass - +10 EVA
- Mud - x2 MOV cost, -10 EVA
- Wall - impassable
- Road - x0.5 MOV cost, +10 DEF
- Reed/Tall Grass - x2 MOV cost, +20 EVA
- Hot Spring - x2 MOV cost, +1 hp every turn, -10 to all stats