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First things first, I am absolutely floored by the atmosphere achieved by a single developer in such a short time. The world you have created here has so much potential and the gameplay "feel" is already very solid. I am very excited to follow this project should you decide to continue work on it! (I hadn't seen the gifs of blowing the pressure glass, awesome addition, took me totally by surprise).

Having played it through (albeit only the once), I have a few notes on some things I came across.

* The bottom tooltip for interaction interfaces (like the computer and elevator) tends to get stuck on screen.

* Going into the menu seems to mute sounds for a short period after leaving it, could be coincidental to when I looked at it though.

* I managed to reach a state where after coming out of a menu the cursor was unlocked and unhidden, had to restart game to get it back, but it didn't happen again (happened after interacting with the computer in the first room)

* There are small boxes around the characters in your text. Assuming that its not a design choice and you are using TextMeshPro, this can be solved by rebuilding your font asset with an SP/PD Ratio of roughly 10%.

* Some dialog goes by too quickly to read it, this was especially prevalent with 'Resistance Alpha'. Would be good to get a press to continue button or something along those lines.

* The elevator button confused me for a second, I think it would be better to start the elevator going when the button is clicked rather than clicking the button and backing out of the menu for the elevator to start.

* Joanne asks me if I'm the new guy, even when I just finished talking to her.

* Had a nasty habit of throwing a punch accidentally when leaving dialog menus (luckily didn't get me in any hot water with security!)

A lot of the above points are likely down to lack of time more than anything (Game jams and solo devving is a rough experience!) and they are pretty minor, but I feel that fixing some of these things could be a quick win for improving a players first impression going in.


Apologies for the text wall, what you have created here is a fantastic start, and I wish you the best of luck with this, and any other projects in your future!


This is some fantastic feedback, thank you very much. I was aware of some of the issues, but the cursor one I've been unable to replicate it consistently, which is making it harder to fix :(. I'm taking a break this week but I'll be looking into this next next week, I want to expand upon this little prototype for sure.