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(5 edits)

It's not hard. It's just that you're a baby. Damn babies ;)

Sorry, couldn't contain myself there. Your entry was just too funny. Anyway, yeah I was aiming for that elusive "easy to play, hard to master" sorta thing, which is hard to attain even when you have months to conceptualise and prototype. I'm happy if you got at least a bit of that vibe.

The initial concept was much more elaborate, with more mechanics involving disasters in the future years. I had to scale it down considerably if I was to meet the jam deadline, keeping just one core mechanic that seemed to have some potential for emergent gameplay. It was actually a good thing as it made the game easier to get into.

(+1)

lol…

I was able to beat it in easy mode, then tried on hard mode. I got a decent way in but eventually gave up around the 20% free mark as I had other entries to rate as well…

I will come back and play yours often I reckon, it’s an excellent game 👍🏼

(3 edits) (+1)

Thanks Justin.

On hard,  you really need to consider your moves. But it's mostly beatable if you play carefully. I can beat it 9 out of 10 times in about 20 to 30 turns. There's a tipping point though. If free land falls below about 35% it's very unlikely you can recover. Maybe if you're lucky and get strong cards several times in a row. There's also a balance point at about 55% mark. Here it can go back and forth for some time if you don't press decisively.