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Concept, gameplay, and artwork is good. I do think the tutorial is a bit confusing, but once you understand what's going on it's fairly intuitive.

I think it would be cool if instead of getting sent back to the beginning after each failure, only the present stage resets and the player can choose to step back a level. Like, imagine you get to a certain point where you just can't make forward progress because, for example, your yellow circle can't survive all the deadly lasers in phase 3, so you have to step back and replay a couple levels to adjust the timing of those lasers so that it's survivable in the future. I think this idea would improve the gameplay, and it also would fit with the rewinding time aspect of the game.

Thanks a lot for your comment, it's effectively a problem that encounter players with the punitive aspect of my game.

I thought it was suitable for a die and retry style but it seems not to be suitable anymore.

Moreover I was a bit short of time in the jam and a bit lazy. I admit that with my archaic code, I choosed to not regard the possibility to save a moment and retry it x)

But whatever, maybe after the jam, I will find the time to add your step back idea in my game ?

I look forward to it!