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Tried this out.  A few comments:

+I like the artstyle of the heroines and scenes.

+There's at attempt to vary the gameplay with mini-games and puzzles.

-There's a lot here that just feels like you're completely wasting the players time/padding rather than try to make a fun game.  You desperately need a fast travel system for the large town, and to quickly return to your room when you need to pass time.  Or even better just a 'pass time' item.  Most of the playtime is spent walking around and clicking on trees/mining points.  That would be one thing if I was playing Stardew or something with an elaborate set of mechanics behind all of it, but this is just very simplistic 'gather X to proceed' gameplay.  There's no reason to drag it out.

-Combat is incredibly pointless without any skills or levelling.

It sounds harsh and I realize this is a very early build, but I also wouldn't have bothered to write this if I didn't find some of it interesting. There needs to be a balance between keeping the game fun and interesting, while obviously not just handing everything to the player on a silver platter.

Ty for the feedback and the time you took to write it! Really appreciate it! Combat will be more dynamic once we open the Combat Academy in Town next release where you'll be able to train and learn new skills, as well as meeting some sexy instructors! For now as you say, it's too basic. About the fast travel I really need to think on how to implement it. One thing that won't be changed is gathering though. There will be more mechanics to make good money and with it you can simply buy the materials to save time if gathering them yourself tires you out. But everything else will be taken in consideration! (for real) Ty again and hope to hear from you next time!