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(1 edit)

thanks for the reply. i have experienced that on rare cases when the player gets pinched between a wall and a moving platform, they get clipped outside the wall (or level, which produces an error message and restarts the level).

i plan on coming up with some kind of event that could catch drastic changes in the player's position. most of the time i just created levels that were impossible to get pinched on. again, thanks and hopefully i can solve it.