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Nice, clean art. Writing's fun too, made me smile a couple of times.  I kind of wish you can rehear some mechanic explanations again. The game also has mouse support but you can't go back/cancel so you have to use keyboard anyways. There's also this weird thing where if you talk to the chief after finding the water guy, he doesn't say or give you anything, no idea if that's intentional.

Also, this doorway. You press up to enter this hallway and you also press up to leave it, which is kinda off.

Oh lord, the doorways. Don't get me started...they've given me more headaches than I can count. I'm still trying to figure out a way to handle them elegantly

Thank you about the art and the writing! My programmer and I are actually co-writing this game, and he made some of the tilesets too, so I can't take FULL credit for either, but I really appreciate it. Mouse support was actually added in case we ever decided to port the game to mobile platforms; probably should've explained that, lol.

I assume by the "chief" you mean the Shroot chief and by "the water guy" you mean Shroseph, right? Well...shit. It worked whenever I did it, but I admittedly made some adjustments to the guy's dialogue right before I distributed the game, so maybe that negated it. Thanks for letting me know.

Yup the Shroot guys. Oh yeah, I completely forgot, but when you first meet Goodhands(if I remember his name correctly) and beat him, mouse controls stop working after the screen flashes white or something. It goes away right after.

oh shit, thanks for letting me know. i'll fix that too.

all in all, thank you for your feedback! really useful stuff.

also, the Chief's quest not working might explain why so many are having trouble with the difficulty. he gives you a weapon which makes the latter half of the demo a lot more manageable