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I think 125% speed will satisfy noone.

  • It's not realistic, so it won't satisfy those that want realism.
  • It's not fast enough to increase the frequency of gameplay decision for those looking for a more arcade feeling.

I think listing the game speed on the online game list would work fine. Like that, you could let the host select whichever speed (100%, 200%, or even 50%*), then players could select see this in the game list and jump into those that they are okay playing. Over time some of them will be more popular than others. So what? Everyone is happy.

*Yes, I am not crazy. 50% speed could make sense on a game mode where you would have many other things to do, like aiming and shooting weapons Mad Max style, dropping and avoiding oil pools, throwing dynamite and avoiding it. It would give it a more tactical depth that would be too much at higher or even normal speed. You could even have the game run at normal speed, then automatically slow down, bullet-time-like, when one of this events occur, to give the other players time of reaction. Just throwing some ideas on the table here...

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Good points - thanks for your comment! I think I agree with you that the in between may become the "worst of both worlds" rather than the "best of both worlds". I will have to keep the number of options low, especially if the number of concurrent players aren't that many but as you say - it'll be easy to see which one is more popular and if there are enough players I may as well keep the modes.

Funny you should mention 50% because today I recorded a slow motion video where I ran it at 25% and it had a certain charm to it (see after the pile up where I drive normally): 


You can really try to hit the apex and perfect the lines and if I were to add the "dirty" racing mode it would probably be quite fun an tactical as an alternative. 

Great stuff! Thanks for sharing your thoughts :)