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(2 edits)

float x, y, z;

GameObject: ObjArr, ObjQueEstirar, ObjAbj;

float posiciony = (ObjArr.transform.position.y + ObjAbj.transform.position.y) / 2;

            ObjQueEstirar.transform.position = new Vector3(ObjQueEstirar.transform.position.x, posiciony, ObjQueEstirar.transform.position.z);

            x = 1;

            y = (+ObjArr.transform.position.y - +ObjAbj.transform.position.y);

            z = ObjArr.transform.localScale.z;

            ObjQueEstirar.transform.localScale = new Vector3(x, y, z);