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had a lot of fun with this one! the level was well designed and the 3d models looked good, although i do think they could use a little bit of texture (for instance add more glow to the main characters model). i absolutely love the idea of having an army as your ally, plus adding area damage to the attacks was a great idea. i will say however that making the player stop to attack felt a little bit clunky and watching the same swinging animation over and over does get a bit tiring. i feel like giving the player more offense options aside from hitting left click would add depth to the gameplay. although the game is very straight forward and took me very shortly to figure out the controls it wouldve been nice to at least tell the player at some point. but making a 3d takes a lot of effort and the fact you guys made a 3d of this quality in such little time is truly impressive. congrats!

Thank you for your feedback :) I appreciate time you put into a review. We originally planned to give the Chaos knight more animations - various types of attack - and our 2D graphic designer already made an icon for 1 special attack, but unfortunatelly, time was against us. As for myself, I worked on the game 14h a day Mon-Sun, and even so, Cathedral have 50% of its textures (I gave up baking textures in 4 a.m. on Sunday xD) and its objects. Chaos knight should have a skin material (something went wrong) and his armor is kind of shit, I know. In the future, I definitelly plan to learn how to use textures properly. All in all, making this game teached me how much is time-consuming to make a 3D RPG and gave me new skills and sped up my modelling ^^