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Thanks for your feedback,  actually I made the shake-off to be trigger once and get rid of bugs after the character animation is finished, but I'm aware there is not enough visual feedback to tell the player that they don't need to keep shaking the mouse once the animation is triggered. So all the gameplay video I see here are players shaking their mouse like nuts, I had to admit this is a design flaw. Thanks for pointing this out.

That explain a lot yeah. XD