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I enjoyed reading the text of the quack, and hearing boss-man mumble...but the core  of the game felt like a huge slog. The initial quack is quite long - certainly more daunting than a 2- or 3-word phrase - and I don't see why it needs to be. It also seems like my role as a player isn't to be clever or playful, but rather to be a monkey-robot-zombie who does what he is told.  Maybe I'm missing the point, or the secret goal that unlocks the true game within the game, but I gave up once it became apparent that I'm just a drone with a lookup table. I'd have more fun writing a bot that performs the UI tasks than playing the game as a human. At least the theme of the game (working for the boss, "Yes Sir") is on point.