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(+1)

Like the game! Would like it if the difficulty were a bit more consistent--it seems to go from the player taking no damage at all to getting killed off fairly randomly.

Nice work!

(1 edit)

It's time based using OnTriggerStay , so if you have 3 of them touching  you at the same time you will lose 1hp per second per NPC. 

(+1)

Ohhhhhhh, okay, got it! Maybe clearing that up in a quick tutorial would help?