Hey Soxbear,
Thanks for your feedback. I think it's the WebGL build and high poly count models that were causing problem. Ahh!! this WebGL build :(
Hey and don't abort the mission, you need to save EARTH all the times! Ha ha ha XD
I also had problems with WebGL. Too many colliders and rigidbodies. Grrr
Hey, I guess, the main problem behind it is the WebGL build :(