Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey Soxbear,

Thanks for your feedback. I think it's the WebGL build and high poly count models that were causing problem. Ahh!! this WebGL build :(

Hey and don't abort the mission, you need to save EARTH all the times! Ha ha ha XD

(+1)

I also had problems with WebGL. Too many colliders and rigidbodies. Grrr

Hey, I guess, the main problem behind it is the WebGL build :(