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(+1)

Hello! (I posted something here a week ago and then deleted it because it ended up resolving itself,, but I have something new now!)

I believe I may have found a conflict with this mod (or I am somehow not seeing things correctly)? Or, at least, when I play with riv_rel out of the game and try to play, the other mod pops up, unlike when riv_rel is in the game. The mod is First Love by LMS. 

Basically, I can see that First Love is in the game when riv_rel is also in by clicking on my household child sim and seeing the new "First Love" category created for it--however, I am unable to see this category on other children when I target them with my original child sim, which is a part of the First Love mod that is needed to use it. When I take riv_rel out, the category pops up on the target sim as it is intended to.

I just wanted to know if this was something that could be fixed, like with the WW conflict mentioned further up? Or should I decide that I have to take out one or the other?

Thank you for your assistance!

(+1)

Hi there! I think I see the problem here - I wanted to save time on the eligible couple check (which runs when two sims interact for the first time in a session, so all of these times add up), so instead of taking the time to calculate their relationship it'll just ban romance if at least one is a child or younger. That wouldn't be possible in the vanilla game, and I didn't consider mods allowing romance between children, so mine will conflict there... if you do want to remove it for the time being, make sure you keep any .cfg (settings) and .json (relation storage) files so you don't lose data and won't need to do any setup to re-add the mod in your game.

I've been working on making the eligible couple check faster, so I'll hopefully be able to remove this limitation in the next update without lagging everyone's game - I can't guarantee when it'll be out sadly, hoping within the next month or when it breaks and I have to fix it, whichever's first

(+1)

Ah, I see you've updated it to include the mod compatibility....! Thank you so much! And yeah, it makes sense why it worked like that. I'm excited to use both now!