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(1 edit)

I like to give detailed feedback, so give a read:
SUMMARY
Gave this one a play because I was excited after seeing it in the discord. Music is a little too loud although that's not really an issue, just turned the audio down. I think it's a little disappointing that all the levels are the same, and the poor animations/lack of sounds on the hammer make it extremely unsatisfying to use (also, the fact that the hammer is attached to the player when thrown makes it trivially too easy to wipe out anything and survive infinitely). 

The AI is simplistic and seems to just run directly at the player and have no other behaviors, and the combat isn't fun because there's no combat besides clicking when something gets close. The final boss is a cool idea, but meh in execution. Still, I commend it for adding some good, solid difficulty to the game, and it took me a few tries to do. I really do enjoy games where I have to master their systems to get better at them, and there was a little hint of that.

GAME DESIGN: 2/5

The gameplay is present but it's very simple, and not very fun. You just click a button when something gets close and use your movement keys to train them in a circle, in essence. You don't need to really be mentally present. 

Also, you forgot to normalize your movement input vector, so you can just move diagonally to run at double the speed and basically cheat the entire game.

GRAPHICS: 2/5

Nice art style, but the animations for things truly take what is a 4/5 in models alone and downgrades it hard. The style of certain animations makes the game less satisfying than it would have been without them (or with 2 keyframe poses), which is unfortunate.

There could be more stuff like particles etc too, to give more of a chaotic flare.

INNOVATION: 1/5

This game doesn't do anything new. There are no innovative mechanics to speak of; even if innovation is seen as things that might be new or ambitious for a jam, or new ideas, or however it is interpreted, this game does not have them.

THEME: 2/5

It's not actually all that chaotic. There's destruction (in a sense) but it never really maximizes its potential on that front; trees just kinda fall over and go away when hit, which doesn't really add anything mid combat. IMO to bring this to the next level it needs actually chaotic gameplay with a lot of things going on to manage, and visuals that supplement that (not necessarily high quality, just having particles and other visual effects that drive the point home).

AUDIO: 3/5

There's music

FUN: 3/5

Despite how scathing my criticism has been so far, it's only to help you see where things can change and could maybe be better. Overall it still has its fun moments regardless of its flaws.

(+1)

Thank you. This is really constructive and even if i don't like receiving bad feedback, all your points were good. Tysm for playing

(+1)

btw not sure if you know but it's my first game and i only have 30 days of unity experience