Hmm I see, maybe I'll make it not save in that case then
Viewing post in Resource Starve jam comments
I find IndexedDB much more cumbersome to work with than LocalStorage, but for itch.io that's a "safer" place to save user data, with lower risk of key conflicts with other games (though the way you handled saving with a unique identifier here works fine of course) and gigabytes of shared storage instead of apparently megabytes
A much simpler solution would be to try/catch when saving to localStorage, and replace "game saved" notification with a "failed to save, check console for error", but "fixing" it at all is probably unnecessary, I don't know how much of an edge case "hitting max localstorage" is for people that play web games on itch
edit:
sorry, was curious so I investigated further, you can ignore this but thought I'd share if anyone was interested
tested a bit, and the total combined LocalStorage size, on both Firefox and Chrome, is 5 MB (can be a single entry that's 5 MB, or many smaller entries with some overhead for keys)
right now my "IGJsummer-IGJ2021-Scarletmap" string is 565,581 characters (566kb), using over 10% of the total combined LocalStorage that all itch.io games have to share. So it might be less of an edge case than I thought. I iterated over my LocalStorage to see what the biggest individual entries were. This is after I deleted a bunch of random entries to make room for yours (%s expressed as % of current total, not of max), but some stats:
- Total # of LocalStorage entries: 539
- Total combined charcount: 4,459,088
- 81% of that was taken up by the top 12 biggest alone:
- 1st: castle-builders (21.1% / 943k characters)
- 2nd: IGJsummer-IGJ2021-Scarletmap (12.7% / 566k)
- 3rd: json eventlog from an unknown game (storage key is just a UUID) (12.2% / 545k)
- 4th-12th: a tie: various B64_SRAM_<gamename> entries (like B64_SRAM_YURIVANIA) from games made in gbstudio (3.92% / 175k each) (35.3% all 9 combined)
- 1st: castle-builders (21.1% / 943k characters)
the real answer is itch.io needs to figure out their subdomains and sandbox each game creator's web games, somehow
(still enjoying playing btw, about to get to 3rd building)