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(1 edit)

Nice script!

The only issue I have is that I want it not to touch the enemies with the changes I made on the core parameters...  let me explain:

I mave main stats (strength, constitution, etc) and then the rpg maker base params (hp, atk, etc) have the values all based on those, but that would just for the playable characters for level up stat distribution purposes. Since the script affect enemies as well, their stats are being overwritten accordingly to the base custom stat value and I dont want that xD, and I also dont want them to use these custom stats at all (via notetags)

Is there a way to make it completely ignore them when i deal with the core parameter formulas?

Sorry bothering you and thanks in advance


Nevermind, I didnt saw that "originalBase" option xD

Nice script![2]