Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I'm really glad that you are playing and enjoying my game. :)

Yeah, a checkpoint system would have been most likely preferable. Problem is that, as an inexperienced dev, I waited too long before implementing it: and that was a huge mistake. A saving system is something that you should plan in advance, as I found out, and adding it to the code at this stage is beyond my abilities.
To be fair, adding anything to my code is a pain, at this stage.
I developed the game without plans, putting things in as they came to mind; and the result is that, at this point, I have a pretty big and very convoluted code, extremely hard to edit without messing everything up. :/
Next time, the checkpoint system will be at the top of the to-do list!

Hitboxes are, in general, a little smaller than the creature they belong to but decently accurate. I guess.
The issue that you may have incurred with the spitter thing is not related to the hitbox itself, rather to the cooldown before it becomes vulnerable again; an unusually long cooldown, inelegant solution to allow it to unleash its attacks without giving it too many hitpoints.
Hope to find a better solution soon.

Darn it, you're are right! D:
I forgot to disable the "T" key while the game is paused, which would inevitably result in a crash.
You will find this bug fixed in version 1.1.4.

Thanks a lot for your feedback! :)

I just bought it now and played for a bit. Great game and very atmospheric! Unfortunately life is short and free time shorter, and with no checkpoint/save to keep me from losing progress and having to repeat and repeat, I can't really play it anymore. However I think it's a great effort (certainly more than I could do :-) ) and I will keep an eye out for more games from you!

(1 edit)

Thanks a lot, man! I'll do my best not to disappoint your expectations... Also with regard to the checkpoint system. :)

Btw, I'm pretty sure that you could play my game just one run per day and get better and better sooner than you think.
You'll tell me if I'm right!
After all, my game way shorter than some missions in GTA San Andreas, that you are forced to play from beginning to end without saving! :D

Just letting you know that the new version with "casual mode" is here: an easier gameplay, designed to reduce frustration and allow casual players to delve into the disquieting secrets of Lockwood.

Hope you'll enjoy it! :)