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(2 edits)

Hey this is pretty sick! Found this randomly on the new releases page of roguebasin. You should post it on the roguelikes subreddit!

My feedback:

  • maybe add a marker indicating where the weapon will hit, to make it a bit easier to aim
  • besides weaving back and forth, the combat doesn’t have much depth. I’d suggest having the weapon function as a shield when not attacking. So to block you would angle yourself towards the left so that the parenthesis is between you and the enemy’s weapon. I feel this would make gank rooms more fair.
  • maybe change the name? It’s pretty terrible at conveying what the game is. It’s neither infinite, nor has any connection with nethack (the “hack” part of the name is why I even clicked on your game in the first place). Don’t have a good idea tough, maybe something dumb and easy like Super Slasher, or IncanDescent (like it’s super hot but also you descend lol), or maybe Time Attack, or The Hourglass Dungeon.

I’d love to see more of this prototype!

Thanks for the feedback! The prototype is very rough, and before I announce it in other places I want to put more work into it, including adding graphics, improving combat, and yeah, changing the name! May I ask how far did you get in the game? Did you beat it?

I got to what I assume was the final boss, the big demon & (assuming you count the tutorial when you say there’s three floors), but I didn’t beat him. Then I stopped playing because I felt like I’d seen everything the combat had to offer.


In that case there is one more level below that has some unique enemies.