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This can be a general feedback thread I don't mind!

I fully agree that United Earth's units are super good, most of their pieces are so powerful they work in almost all situations. Battleships are extremely versatile, given enough time any of the weaker ships can become one as well, and the the Artillery have some of the best area denial on the board.

As for Tokinko, I don't play them much, but my friend chooses them a lot when we play together. I've definitely noticed a lack of "offensive speed" with Tokinko. I'm the type to choose weirder characters like Metonym and Soft Swarm, and I find I'm always "leading" the battle, making the offensive moves and forcing her to react, almost never the other way around. I wouldn't know how to change this, as Shogi is inherently a slower and more tactical game with much of a pieces movement blocked due to "the drop rule." Relic choice can go a ways to mitigate this, but I haven't messed around with the relics fully enough to really grasp their usefulness to the best potential.

(+1)

maybe tokinko's spells should be more akin to the actual drop rule? this would also help make needles much more useful since currently they are "use once" units.

i.e.

resummon last: consume blood to resummon the last friendly unit that died. if the spell is used multiple times, it just goes further back in the queue of "killed friendlies". units revert back to their pre-upgrade status when resummoned, and you cannot summon on the far 3 rows (or the shogi upgrade tiles, or the enemy home tiles. all the same thing) to prevent easy checkmates or instant promotion. might also make relic choice more interesting as you could also resummon killed relic units.

not sure what the second spell would be, but I wouldn't mind tweaking the silver star summon so that it can only summon near tokinko (and maybe at a cheaper blood cost too). this would add a bit more power/fortification to tokinko's own position since she has no escape mobility.

i know regn generally does not want to tweak tokinko/ancient king because of staying true to the original games, but would making tokinko more akin to shogi be worth pursuing?

That would be interesting, though I can already tell balancing a character like Tokinko will be very difficult. I guess to go with drop rule, the second spell would be something like "resummon last killed enemy." No idea how that would go and how expensive it would be.