
Probably the game in this jam that kept me playing the longest so far! The start felt a little rough and from then on the difficulty itself kind of stays at the same level, maybe the vines could be slower in the beginning to help the player adjust to long cooldown of the scissors. Also you can cut down decimal points of an Integer using the built-in stepify function. What might have helped avoid a lot of the confusion for people would have been sound effects for when you use the watering can/hoe and when you're channeling something.