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Terrier Tennis Update 3

Status

Overall I am quite happy with the progress I have been making on Terrier Tennis! The gif above (apologies if giphy cut the frame rate in half) highlights the current state of the game. I have been able to add a scoring mechanic into the game as well as properly position the titular terrier on either the right or left side after a point has been made. I also was able to model a score board to keep the track of the score as the match unfolds. Keen observes of Cedar Cat Studio games will see the infamous Stinky Cat hanging out on the score board! In addition to modeling the score board in blender I was able to also model the arrow to show the direction of the players hit. I also was able to animate it to add a bit more flare! 

While progress is going great, I will unfortunately be on the road for the next week and will not be able to work on game development in Unity until next week. While this is the case, I still have a lot of art and sound work that I want to get done which does not need to be done in Unity. I will continue to post here with updates outside of Unity for the next week. Finally, I have some days off work the following week and I am confident I will still be able to release Terrier Tennis by the deadline of September 6th!

Features Still Needed

  • True tennis scoring: 13, 35, 40, Game. As well as the "must win by two" rule.
    • I also would like to make the games be best of three so there will be a series of matches before the game is truly over.
  • I need to add a feature to allow a player and opponent to score if the ball hits in bounds and then out of bounds.
  • Main menu and opponent selection screen. I would like to add the ability for a player to choose who their opponent is (based on difficulty) and run through the gambit however they would like.
    • Unfortunately multiplayer or couch co-op are far out of the scope currently.
  • Opponent serves.
    • Currently the opponent only receives and never serves. I would like this to not be the case and to play like an actual round of tennis.
  • The opponent animator needs finishing.
  • Final background environment modeling.
  • More sound effects and theme music.
    • I will be working on this all next week :) 

Bugs That Need Squashing

  • The ball will still sometimes clip through the court for no reason. I still need to look into this.
    • Similarly sometimes the ball will hit the court and just stop in place.
  • The jump animation on the Terrier can be delayed for some reason sometimes.
  • The arrow will slowly shift further to the right as the match goes on and I do not know why?
  • I have a bounce counter which counts the number of bounces the ball takes after it is hit, and it only records in increments of two for some reason.
  • Frame rate fixing
    • I need to do performance tweaking as sometimes the frame rate can be pretty bad.

Final Notes

This has been a blast so far and I hope anyone reading is enjoying the progress on Game 2 of this game jam. Please feel free to comment on any suggestions you may have for Terrier Tennis or the game jam as a whole.