Texture Particle - 02/06/2018
It is done! So much easier than expected too, I actually ended up removing the Particle_Texture class because an sfml shape can take a texture. Instead I added a variable to the Smoke constructor that takes a fine name and adds that to the particles shape. I also made a second CreateSmoke function in the particle generator that allows you to pass in a file name

So if you want simple shapes you can do that and it will default to a plain white texture so the colour will show through, or you can use a texture! The next step will be changing which parts of the texture it uses in case you want the images to be different . Colour and texture position are first up on todays agenda. Thennnn who knows. We'll figure it out.