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(1 edit) (+1)

Thank you very much for the feedback! I'm delighted to hear you completed the game, I'm extremely honored you dedicated that much time into it. While developing the game, I was a little paranoid the game may be too short (since I didn't have a lot of RPG dialog to fill the time), but I suppose that ended up backfiring on me. XD

Sorry about the lack of options menu. Since all the menus were custom-made, adding a custom options scene was a time-consuming task that I figured would not be as vital for a game-jam game. In retrospect, I regret not taking a bit more time to work on it! >.<

Also, I'm a little disappointed you didn't find controller that much better than WASD? No streamer/judge up until this point has even used controller, despite a lot of the game being tested/designed for using one (360° directional movement, controller vibration, etc). So it's quite interesting that the one person to actually play the game how it was intended didn't enough it that much. 😅 Just for future reference (since I hope to release a full version of the game in the future), could you go into more detail on the controller's lack of "tightness"? Did it just feel like it was too difficult to move in straight lines on controller? Or did the whole thing just feel inaccurate in general?

But yes! Thank you very much for your time, good luck with the rest of the judging!

(+1)

The controller felt really good, but I have decades of experience with 'ye ole WASD' movement. So when it comes to trying to get the best control I can over the character, I'm just naturally better with WASD from experience. Both WASD and controller felt pretty good actually, especially for an RPG Maker title.

Ahhhh, thank you for the clarification! ^^