FINALLY! I managed to beat the game. Ok, so, fantastic game, cute visuals, cute soundtrack. I agree with the jam's comments that the music can be repetitive and the NPC hitbox is too big (which can infact cause a near-infinate loop of dialogue) but it's still fantastic.
As far as the bugs go, honestly? The biggest one was the black hole gun glitch. Which, contrary to one of my edits, wasn't really linked to the button it seems, infact the button actually ruins the pathing and takes you back to the button instead of leading you to the actual treasure.
If the black hole gun didn't get stuck multiple times, I honestly likely would not have found most of the glitches that I did, as edits 1 and 2 were both started by being unable to get the black hole gun.
I also suggest checkpoints. It got alittle tedious getting the same items over and over when only 1 item was the issue. To the point where in my final attempt, I got the button uncovered first try without using the tracker XD
Expanding on the possible checkpoint system, I recommend that when you get an item, the game should save, so if you die or anything like that, you'll be sent back to when you got that item on a safe, unblocked/undug tile etc. You should also be able to restart from the checkpoint incase you get stuck. I don't know how all this would do in coding though, i'm just giving ideas.
And once again, a reminder that finding bugs does NOT affect my opinion on any game. While many of my points here were influenced by the bugs, it's more that i'd like to see the bugs fixed than a negative review. After all, if I truly hated the game, would I have played the game over and over again - as tedious as the process may have been - just to try to beat the game?