A game that blends so many flavors into itself; flavors that can't be missed.
Presentation: At first glance the opening screens of Beam Down Drone were pretty uninspired, but serviceable. The pause menu, as well as the intro menu screen, were very basic, and not memorable. If you are looking to be wooed into this game by an intro sequence and charismatic intro menu screens, look elsewhere. You will find everything you need to find, but nothing more. 5/10
Audio: Thankfully after you get over the disappointment of the menus, you might find yourself being won over by the fun soundtrack playing from the menu. Overall the songs found in the game are catchy and sound appropriate to the tone of the game. While you are slaying monsters and beasts in game, you have the heart-pounding track that makes you feel alone, and against all odds or hope. 8/10
Gameplay: After going through the story scenes you are thrust into this wild unknown world, and told to recover a lost ship. You are an android soldier, who's sole purpose is to blast its way through harsh environments to get there. The story is good for what the creator of this game had to work with story-wise, and will keep you feeling like an underdog android badass until the next dose. There are a couple weapons that you can access from the first level, all of which do around the same DPS after you factor DMG vs ROF. They fit nicely, but the random weapons lying around doesn't get properly explained as to how they got there. This is not a big deal, so it is what it is. The weapons function well, and feel natural and comfortable, as do the abilities and movement. It all felt balanced enough.
The enemies attacks in Beam Down Drone are a little on the slow side, but when the chaos turns up, and you are fighting off 5+ enemies in a small room at the bottom of a ladder, you frantically jump over their attacks and projectiles, trigger your abilities, and fire accurately simultaneously, and it all works very well. I also enjoyed how the game slowly turns up the heat at a forgiving pace, and punishes you moments after you feel that the enemies are pushovers.
The game at its core is a platforming 3rd person shooter. It is somewhere in between Contra and Terraria in its combat and art styles, punishing, pure, and pixelated. The monsters design was pretty standard, and without any real frills or innovation, but were a good assortment you might find on an earth-like biome. With dinos, bees that shoot lasers out of their butts, blobs, rhinos, and more, you can't help but laugh and smile at the choices here. The gameplay is a solid 9.0 for the things it does right, but I couldn't help feeling that some sort of basic crafting system could be implemented to add some variance to the weapons and your health and armor and stuff. I think many things (map, ability to save and edit controls, etc) could be added to increase the score, but I applaud what it does, and don't really think it needs anything. 9/10
Replayability: I admit I didn't stick with it very long, but have definitely picked it up and enjoyed the experience multiple times. I felt that its lack of dedicated save points really hurt its experience. I wanted to save, go about my busy day, and come back to pick up right where I left off. The fact that this was not in the game, really hurt its replayability for me. I would definitely be open to changing my scores in certain areas if this were added. 6.5/10
Conclusion: I liked what Beam Down Drone brings to the table and defnitely feel it is worth the time spent. You might enjoy the subtle influences from various games and pop culture that lurk beneath the design and story choices, and feel yourself loving this game all the more. The voice actor in the game is also interesting and likeable, and seems to do a good job during the story segments. Overall, I enjoyed my time with Beam Down Drone, and I think it is certainly worth the $1.99. Send the dev some love and leave a rating too. 7/10