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A very interesting little puzzle game.  It's a really nice idea but I must confess I couldn't even figure out how to get past the first room :( Black and white was definitely and interesting choice on top of the resolution challenge.  Love the harpsichord jam though!

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As soon as we settled on the concept of "old-timey mystery novel detective" I thought "HARPSICHORD!", and I'm not even sure it's era appropriate. Just that its old-timey, snobby Europeanness would work in this setting. As a team, we're impressed with Kardelen's audio work as much as the audience is. There's a link to her itch page on the game page, so maybe check out her other work?

We have heard a lot of feedback when it comes to distinguishing sprites and objects and the character and we're working on it, so feel free to check back in soon. Thanks for the comment!

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Thanks for playing the game!

The first room is kind of a tutorial room that aims to make the player understand the stealth and detection mechanics. You must use the "Space" button to wait for a certain amount of turns to successfully complete the level. The roaming enemy on the bottom-right part of the screen can be taken care of like that!

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Welp that's totally my fault for not reading the controls 😅 I see the Space to wait part now