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(+2)

Very fun game, and with an awesome soundtrack! :) My one criticism is that some of the "cheats" didn't feel like cheats at all, but more like optional hard-modes. Which is fine, just not what I was really expecting.

(3 edits) (+1)

Thanks for the feedback! I am glad you liked the game and the soundtrack! And you bring up a very valid point. Although subjective, in my mind I was thinking that a cheat can modify the game in a positive way or alter the game to make it harder; this is the first game I've ever made period, but I have played a lot of games and wound up having a lot of fun with older games which had cheats that weren't necessarily beneficial to the player (see GTA NPC rioting cheats [gives every npc a weapon]), my friend also brought up Heretic (a DOOM-like game that winds up having cheats that create undesirable effects, like instant death and such).  I guess conventionally though like you said most cheats should be beneficial to the player and I  deeply appreciate your feedback and honesty!

Game On!

(1 edit) (+1)

At the same time, maybe these 'negative' cheats would function better as difficulties that may be accessible through a select difficulty setting in the menu! And then the solution is to make all cheats feel beneficial to the player!

(+1)

That sounds like a great solution, yeah! :) The points you bring up are good, and it's a totally valid interpretation of the theme; but as you say, when I, personally, hear the words "the player must cheat" I tend to assume that cheating will benefit me.