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(4 edits)

Aaaaaand..... the MacOS build is up!

We still need to work on scaling the UI properly with the screen resolution, so be prepared for some small text! ;-)

Running the game from Finder gives me this log:

alter_alpha_v0.0.2_macos/bin/alter_alpha_v0.0.2 ; exit;
4.1 INTEL-10.32.48
Shading language supported: 4.10
Glad Version: 4.1
Copy
Invalid game code

Running the game from terminal gives me this log:

$ ./alter_alpha_v0.0.2_macos/bin/alter_alpha_v0.0.2
Error: 65540 - Invalid window size 0x0
Assertion failed: (window != NULL), function glfwGetFramebufferSize, file /Users/daniel/Downloads/glfw-3.2.1/src/window.c, line 579.
Abort trap: 6

Huh, does the bin-folder contain 'libgame.dylib'?

Try this build https://drive.google.com/open?id=1hxB-RLIAX2qsh2BJkL6UtzcuI4azkxQx

Same result with the google drive build.

When I run the executable from the bin/build directory I'm getting this error:

$ ./alter_alpha_v0.0.2
4.1 INTEL-10.32.48
Shading language supported: 4.10
Glad Version: 4.1
Copy
Invalid game code

When I run the executable from a different working directory, I get the window assertion error.