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The first thing I tried to do was save scum right at the end to see what would happen and discovered I couldn't, which is an incredibly funny way of realizing that the game does prevent save scumming at decisions.

The twist at the end is clever narratively but also for creating a seamless NG+ that will lead players into exactly what they intend to do anyway, without starting from zero again. Very well designed.

The character lines having small font made it hard to read. I have a pretty big laptop monitor but the choices at the bottom of the screen and the clicker upgrades were all kind of cramped at the bottom, and I could only see at max one clicker upgrade or two dialogue choices at once.