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i really like this idea though you should a have a chance before they put you in a cage or plug you but id love to see this stuff too

(+1)

I wouldn't mind giving people some sort of chance but it should be made clear you're "opting out" of a mechanic(for people that want to) and that you're supposed to not get a choice in the matter.

Like, the mind control tiara you get from the Witch is one of the most interesting items in the game and it seems like it's supposed to be a clever punishment she uses on the player because you give her the gem instead of paying her. But making it optional just makes it... Weird.

Items with risk/reward to them is interesting gameplay and will make or break various runs, adding some much needed RNG to the game. It's supposed to be a rogue-ish game and yet once you understand it there's basically zero chance of ever losing a run because there's no rng to it.

Even rogue-ish games like Binding of Isaac or Hades and so on have heavy rng that affects the success of any given run. Negative and positive gear rng is a staple of the genre.