Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

I've never played a parkour platformer before I got this one a few days ago, but I've had a MASSIVE ammount of fun with this one though. I do have a few suggestions, though.

1. Controller support. I've been using Antimicro to map the controls to my wired PowerA Switch Pro Controller, but not everyone has or wants key-mapping software on their computer. (For anyone wondering, I have the "camera" mapped to the ABXY buttons - I've found it's easier to use those than the right stick for this game - , Jump mapped to ZR, Secondary Action mapped to ZL, Restart From Checkpoint mapped to L, Restart From Beginning mapped to R, and movement mapped to the left stick.)

2. Menu navigation. Currently menu navigation is only possible with the mouse. It goes without saying that if point 1 is implemented that it should be possible to use a controller to navigate the menu, but I feel like it shouuld also be possible to navigate with the keyboard. Minor, I know, but I feel it would be nice, so I'm mentioning it.

3. "Camera." The "camera" (I put that in quotations because I'm not sure where else to call it, but I'm referring to the direction you look in) itself is perfectly fine, but there IS something that would be useful in a game like this: A button to turn around 180 degrees instantly (For those wondering again, if I were to map said control to my Switch Pro Controller, I would map it to the left stick click). Due to there being places where you have to jump to one platform and turn around in order to jump to the next platform, this would be EXTREMELY helpful, especially for someone using a controller, a laptop (also me), or who just isn't that adept with a mouse (again, me).

All that said, I look forward to future updates! This game is a TON of fun, and I'll definitely keep an eye on it!