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Good work so far! The animations are all smooth, and the enemy variety is enough that each stage had its own challenges based on who you were fighting.

To get the gameplay a bit smoother, I'd say that crates should be breakable with a standing attack. They look the perfect height to be destroyed standing, but I'd miss, and have to remember to crouch and attack. It can put the brakes on game flow sometimes. 

The core gameplay loop is pretty solid, though. Looking forward to what's next! I heard there was a more advanced build floating around somewhere...

Thanks for your kind words!Totally agree about the crates height, it feels a bit strange not to be able to hit them while standing. This will change at some point in the game development.

I'm precisely updating the itch page. Currently ( August 9th 2021 ) the V0.2SB is the most advanced build you will find anywhere. Maybe it's more advanced than what you think. Have you read the readme file?