I hope you stay with this, the game has all the makings of being a real hoot.
GL with it.
Viewing post in Memeal Mantasy: Us, Too! comments
:) Thanks! I completed my work on FFMQ and FF1, so I've proven I have the insanity part down. If you haven't tried them, you should. The first showcases my style of dialog. The second showcases my dedication to getting the algorithms right. This project will mix the two, hopefully. :) So far, progress is going great.
Okie, thanks for the heads up, I am playing something else right now but It is getting a little lame, so I am downloading Memeal Mantasy Wun.
Be prepared to answer stupid questions as I have never played a FF game in my life.
I did just play a fun fangame from RPG maker dot net.
The story precludes FF1 by 400 years and so that tweaked my interest.
I read that they remastered the 1st 6 on Steam for PC and I may end up buying some if the price would drop some.
Good day to you and thanks again.
No problem. Any NES walkthrough will get you through, but I wholly recommend 2 Fighters, 1 Red Mage, and 1 Black Mage. It is very balanced.
And I just completed 1 & 2 on Steam myself. Those versions use the GBA and PSP as a base and switch out to the old magic system of the NES. In a lot of ways, mine is a bit more of an authentic remake from 1987. :)
Let me know what you think.
lol, well you got to me too late.
I already started with warrior, thief, wm and rm.
the game is going fun enough, I made it to elfland.
My only complaint so far is that I am unable to determine how much mana my crew has left.
I love the hand holder feature, I can get pretty gosh darn confused about what to do sometimes. lol
Thanks, I will get back to you next time I feel like raging.
Back to rage some more lol
That thief of mine, well I wanted a thief and she needed to be named her after my ex.
Anyhow, like her, about worthless, maybe later in the game but, well stuck with her for now I guess.
Also if my white mage can handle a wooden staff why can't she handle an iron one?
(Probably something sexual but still?)
I will be back with some more rages tomorrow, meanwhile the game is fun, a little grindy but I have played far worse.
I have been going through the towns on normal mode to catch the story and then changing to meme mode to see how much of a smartass you are.
Pretty much...
lol
PS. Who's face is that on those termite/ spider thingy's in the swamp cave?
Is it G.W? Crying Ryan on the Shadow critter?
I hope not. lol
hehehe Ouch on the ex. If it makes you feel better, the thief is objectively the worst class in the game. Their dominant stat is luck, which really isn't used for anything in the game at all - not even criticals. It should have been used for running away in battle, but the algorithm in 1987 was messed up, so mine is intentionally to match it. :)
Same goes the White Mage with the Wooden/Iron staff. No idea, especially because she can use the Iron Hammer without a problem. And yeah, Elfland is the really grindy part of the game in my runs. Once you're past Elfland, you should be fine. Buy some "Tents" from the item shop and use them outside of the Marsh Cave to save before going in. And save at least one Fire 2 and maybe an Ice 2 for the boss of the Marsh Cave. Things should go smooth if you do that.
Also, if you're unaware of how the player order works in FF1, the players at the top of the order have a higher chance of being hit. The bottom two slots only have a 16% chance (IIRC) of being targeted by enemies, so the bottom two slots are where your mages should be. If people get poisoned or die, it will also re-order your party, so keep an eye on it after every fight.
As for the Spider, the only one I remember using is WutFace from Twitch. The Shadow, IIRC, is Kappa.
Glad you're enjoying it. And "Meme Mode" is *very* different in terms of story - once you know what the original story is like, it's worth going back, if only because there are cutscenes all over the place in Meme Mode. I believe there are nine movie cutscenes. :)
Elfland is the first major grind spot in the game. I recommend buying a few tents to save outside of the Marsh Cave - they let you save on the field. You mana left in battle is one of those compromises I had to work with, but you should be able to see how much is left on the main menu outside of battle.
And I'm glad you're liking the "hand-holder" feature. It should work fine through the whole game, but it's not completely tested. After the first elemental boss, the game becomes quite "open-world," so I made some adjustments to allow you to pick which way you want to go. Let me know if it breaks - I can take a look. :)