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Evolution

Create creatures and let them evolve to see how they master various tasks. · By Keiwan

Question about the neural network

A topic by Spree created May 10, 2018 Views: 840 Replies: 1
Viewing posts 1 to 2

Just curious, I see that you always use six nodes as input nodes. What inputs are you looking at? Also curious about why you went with only one hidden layer and ten nodes. Trial and error, or did you have a mathematical reason for it?

Thanks for a cool little game!

(+2)

You can adjust the number of layers and the number of nodes in the game! Do this by clicking on the gear piece in the home screen then the brain at the bottom of the settings page. And the 6 input nodes represent distance from the ground, horizontal and vertical velocities, rotational velocity, number of points touching the ground, and the creature's rotation, which is the average rotation of each bone.