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(+3)

The game was really fun to play! There's a few things I'd change, though:

  • The .zip file was missing libstdc++-6.dll, libgcc_s_seh-1.dll, and libwinpthread-1.dll.  They had to be added to get the project working.
  • Charging a shot stopped working if your mouse was outside the (kinda small) game window - but that might be a limitation of the API you were using...
  • As I'm sure plenty of people have noted, it leaks ~200MiB of memory every second. That's what you get for not using a language with a garbage collector! I can see how this would be an issue for lower-end machines.

Overall, though, you did well and I think the game is really fun! It's incredible work, especially considering you wrote it all in C++ :)

It's not necessarily a garbage collector that will stop memory leakages. it could be that he instantiated the game textures and sounds every ms (or game tick).


Also i'm not an expert or something, that's my thought.