Ok so new version, new bugs, so here a little overview of things that will turn your game into mashed potatos :
- trying to use save files from the previous version will cause instant meltdown of the game (for you lazy debuggers who don't want to redo the entire game, sorry)
UPDATE 3: So this is by far the glitchiest version of the game (I don't mention any visual glitch unless they affect gameplay)
- So, Cedertown :
- as neet as skipping the beggining is, doing so will result in forever glitching the birth option, which will basically softlock the game because you need the seeds to progress the game.
-Lakeview :
-Damia's temple is as wanky as ever, since you can now spawn it without having to do the last boss (tiamat) of the zone. Just clear the nursery, go talk to the mayor and as you leave, TADA, the teleporter manifested because why not (PS: although it doesn't affect the storyline because you can still progress the game, this may prove to be a bigger issue in the future).
-For you people that wanted a wall hack, behold the speedrun dialogs glitch. Just hold 'w' to fast forward the dialog will aiming at a wall, and as the dialogs finishs there is a chance to go through it (and you will inta-crash the game as well)
- when you try to talk to the blacksmith husband, the quest music will play but the log won't appear and instead you get a loading error which softlock the game (YAY)
Royal city :
-You can just skip the entire area.. yeah. While it's not a glitch because that's how the game works. You'll find that trying to do the piramid without doing the royal city first will bring the same amount of problems as doing the abandoned temple first. You might want to restrict the players to make sure they follow the path correctly
- (will update this part, I have to redo my whole run because I broke my save and softlocked myself)
-Abandoned Temple :
-coudln't get there, game broke before I could come back to the royal city (previous message)
Pyramid (Oh god here we go):
- as stated earlier, once you reach the neko village, you can just go to the pyramid and do it. HOWEVER, this will cause the biggest softlock of the game and if you're a moron like me that saves his game on one singular spot, you will have to restart the ENTIRE game.
- The mummy enemies don't seem to bug, but the fertility blessing ability doesn't show up on the first fight for some reason (may have nothing to do with the temple, but the first glitch as for when you skip the intro cutscene)
-invisble walls, like LOTS OF IT. I can count at least 3 unaccessible chest in the mine because of it (think other reviewver posted some screen shots)
- now to the labyrinth with the wandering souls. There are 4 problems(kind of) :
-First, some walls just don't have collisions, so you walk right through them
-like any other moving entity in this game, the souls won't enter your body if you stay still, making it very easy to reach the last room without carrying any souls.
- Some chest just don't work and will basically stay put without doing anything
- Whats the deal with the minotaur? I woke him, he told me that he was going to go catch the lamia, then went back to sleep and you can repeat the whole interaction.
- Throne room :
- So aside from the fact that you can one shot the guardian, there are major issues in the last rooms of the pyramid, one of them causing the game breaking softlock I mentioned. First the two doors in Bereth's room don't work, they'll open if you have the key, but won't lead ypu anywhere, making it that you can't get the final crystal/leave the pyramid.
- During Bereth's boss fight, the fertility blessing skill remains, which will :
1- one shot bereth
2- changes bereth's sprite to the pregnant mummy sprite
the game then resumes normally, you defeated bereth and now you're stuck here forever because the doors decided that you don't need sunshine.
That's all for now, I update that list as I find more bugs or ways to avoid/fix the current glitchs
Edit 4: just wanted to say thank you to Preggo for the game and for the rework on the skill tree