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 Thank you for the in-depth review, I greatly appreciate your words! I regret not replacing the RTP, it was part of the plan, but I ended up running out of time. ðŸ˜­ I'm very happy to hear the design of the game shines through despite it. 

  • Thanks! There were a lot of challenges I wanted to add that were too difficult, so the flies were a good compromise.
  • This battle was a little difficult to balance, since if the projectiles are accurate, the battle is super easy. I suppose I could've made them a little more accurate though. 🤔
  • Sorry about this!! Everyone who play-tested didn't seem to have a problem, but I guess it might be a little difficult to notice on different monitors or PCs. I'll see if I can make it a bit more obvious. 
  • Yeahhhh, I wanted to create shortened/faster versions for whenever you would see them again, but couldn't due to time constraints. >.<
  • I agree 100%. It's definitely the one thing I would change if I could. I was scared of making it too easy since it was the final boss, but I misjudged how difficult the boss would be for most people. I tried to make it difficult for me, and I'd been playing the game for a month, so it ended up being not very friendly for people playing the first time. I like the idea of adding more HP. This game was somewhat inspired by Celeste/VVVVVV, so my mind was always focused on having a one-hit kill system. But incorporating boss battles ruins that, since it's impossible for players to quickly recover from mistakes mid-fight. If I ever update the game after the jam, I'll definitely be sure to allow the player to take multiple hits before dying. Hopefully, it would make the fights much more enjoyable. 

With that being said, thank you for your feedback! I appreciate your thoughts!