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Voice acting! Music! Sounds! I will say there’s visible background noise in the voice acting, but that can be passed off as interference. The music also kept tricking us into thinking it was Creature Sounds. Can’t figure out what the accent is supposed to be. I will note also that you did misspell Geiger in the controls. Um, what else… the controls would be easier to understand if the tutorial specified what your friendly guy on the comms was doing as he did it, or perhaps that was true and we weren’t paying attention. I wish there was an indicator on the x-ray scan of from which angle it was viewing the world - we couldn’t tell if it was top down or from the front, or what. It’s also a bit disorienting to have the nose scan oriented a different direction from the wide area scan. We couldn’t find any creatures, nor could we find the goal, so as it is, the game is not really scary because there are no threats. It could be really terrifying, though, with some work. It’s a REALLY strong base. As far as we could tell, it’s a lot of mechanics, but not much meat. Unless we just couldn’t find the meat in the very very slow submarine. That’s also possible. In which case, the meat should be made a bit easier to find, in my opinion.